LOS ANGELES, CA--(Marketwire - Oct 1, 2012) - Playsino (http://www.playsino.com), one of the world's fastest-growing social casino games companies, announced today that it has acquired Popover Games, including the cross-platform Popover Poker, a number of other social casino games and most of Popover's employees. It has also acquired Foghorn Games, a joint-developer of Popover's social casino game Bingo Around the World.
"We're happy to have found two like-minded companies that we can bring to market and further accelerate Playsino's growth in this exciting space," said Pierce, the company's CEO. Pierce previously started, bought or invested in more than 30 game companies and secured more than $200 million on behalf of his companies. He is often referred to as the "Godfather of Virtual Goods" for pioneering the market for virtual goods in online games.
Popover, founded in October 2010, produces multi-player social casino games for Facebook and mobile platforms, including iOS, Android, and Windows Mobile. Popover was the first cross-cultural, multi-lingual social casino gaming platform with a global focus. Its innovative, patent-pending translational technology lets players interact with each other despite language barriers.
"Our unique value proposition is a perfect match with Playsino," said Nick Eliovits, CEO of Popover Games, Inc. "Brock's experience in the industry is second to none, and I'm excited to be working with him and the Playsino team."
Foghorn is the creator of the popular game Bingo Around the World, freely playable on iPhone and iPad. Users can play bingo in eight exotic cities around the globe, and compete against their friends with special features such as power-ups that add a new degree of excitement to the traditional 75-ball casino game.
"We are enthusiastic about the future under the Playsino umbrella," said Chris Smutny, President of Foghorn Games. "We are very confident that our games will greatly benefit from Playsino's global audience of casino players and experience unparalleled success," added Tamer Hassanein, Foghorn's co-founder.
VentureBeat reports that analysts expect social casino games to hit $1.6 billion in worldwide revenue this year and grow to $2.4 billion by 2015. According to a recent report by Superdata, an online games research firm, the average paying social casino gamer spent $78 in July; this was about 1.8 times more than the average paying social gamer, who spent $43. With the number of social casino players doubling since 2010, U.S. is the largest market with $660 million in annual spending, followed by Europe ($446 million) and Asia ($311 million). Latin America spends $180.7 million on social games, while Australia spends $59.8 million. The number of monthly social casino players in the U.S. is 35.4 million.
Companies interested in leveraging Playsino's expertise in publishing social casino games should email email@example.com
Playsino, a social casino games company, brings the exciting world of free-to-play casino games to mobile and social platforms around the world. The company is run by proven entrepreneurs and game industry veterans. Playsino is headquartered in Santa Monica, Calif.