SOURCE: Futuremark Corporation
August 07, 2007 10:00 ET
Futuremark Announces 3D Content Creation Tool Chain for OpenGL ES 2.0
Unique Real-Time Content Pipeline and Game Engine Enable Cost-Effective Game Content Development for Next-Generation OpenGL ES 2.0 Enabled Devices
SAN DIEGO, CA--(Marketwire - August 7, 2007) - SIGGRAPH 2007 -- Futuremark® Corporation,
the world's leading developer of system performance analysis software and
services for cell phones, handhelds and PCs, announced today the
availability of a Content Creation Tool Chain for next-generation devices
which support OpenGL® ES 2.0 programmable mobile graphics API.
Futuremark's new toolset provides hardware developers and the mobile gaming
community with a solution for creating, developing, and running OpenGL ES
2.0 3D games and applications content in real-time from popular 3D graphics
applications including SOFTIMAGE|XSI® with roadmap plans for Autodesk®
3ds Max® and Autodesk® Maya®. The Futuremark Content Creation Tool
Chain supports all important OpenGL ES 2.0 features from common effect
frameworks including effects, render passes, render to texture, post
processing and shadow maps.
Targeting the three leading 3D content creation applications, Futuremark's
Content Creation Tool Chain removes the barriers currently facing
developers looking to produce real-time 3D content for embedded devices
supporting native and open C++ API such as OpenGL ES. The toolset consists
of three major components: Futuremark BFP™ (Big Fat Pipeline),
Futuremark RSCGE™ (Radical Shader Crunching Game Engine), and Futuremark
FMS™, a COLLADA™ compliant content data file.
Futuremark is currently marketing the toolset to hardware vendors in their
Handheld BDP (Benchmark Developers Program) as well as to content and game
developers in the embedded mobile device community. Futuremark states that
benefits include enabling of cost-effective, professional quality real-time
3D content development, 3D content creation in parallel to OpenGL ES 2.0
hardware development, integration of existing 3D content applications such
as SOFTIMAGE|XSI, and expanding opportunities for the mobile game
developers.
Futuremark has successfully secured an undisclosed major semiconductor
company and BDP member as first licensor of the Content Creation Tool
Chain, providing irrefutable evidence of the new tool chain delivering a
powerful advantage to the leading vendors in mobile industry.
"By providing real-time 3D content creation tools for the mobile game
development and application development community Futuremark enters a new
era. Combining our well established core competencies with our strong
portfolio in OpenGL ES, OpenVG and OpenKODE technologies enables Futuremark
to provide this unique solution in the OpenGL ES 2.0 space. Ultimately,
these tools will help accelerate the whole mobile industry, making it
easier for developers and manufacturers to take the next step in Mobile
3D," said Petri Talala, VP of Mobile Business in Futuremark.
Availability
Futuremark Content Creation Tool Chain will be available in August 2007
with a SOFTIMAGE|XSI plug-in. Autodesk 3ds Max and Maya plug-ins will be
supported in the future. Licensing inquiries should be directed to
sales@futuremark.com.
About Futuremark® Corporation
Futuremark® Corporation is the leading provider of performance analysis
software and services for PCs and smartphones. Futuremark® is known
around the world for its benchmark products, including the 3DMark® and
PCMark® Series, SPMark™ and VGMark™ (with more than 30 million
copies distributed worldwide) and value-added services powered by a
database of over 13 million real life benchmarking results. Futuremark®
maintains offices in Saratoga, California and Helsinki, Finland. For more
information, please visit http://www.futuremark.com.
© 2007 Futuremark® Corporation. 3DMark®, PCMark®, SPMark™ and
VGMark trademarks and logos, Futuremark® character names and distinctive
likenesses, are the exclusive property of Futuremark Corporation. Khronos
is a trademark of the Khronos Group Inc. COLLADA is a trademark of Sony
Computer Entertainment Inc. used by permission by Khronos. OpenGL is a
registered trademark and the OpenGL ES logo is a trademark of Silicon
Graphics Inc. used by permission by Khronos. All other trademarks are
property of their respective companies.