SOURCE: Project Entropia/MindArk
November 08, 2005 13:36 ET
Virtual Island Purchase of $26,500 Recoups Investment in First Year With Room for Ongoing Profit
As Virtual Real Estate Gains Popularity, MMORPG Project Entropia Continues to Generate Record-Breaking Figures, Including the Recent Virtual Space Resort Sale for $100,000
GOTHENBURG, SWEDEN -- (MARKET WIRE) -- November 8, 2005 -- Project Entropia, the fastest growing
virtual world utilizing a real cash economy, today announces that
twenty-three year old Deathifier, who purchased the virtual Treasure Island
for $26,500 in late 2004, has regained investment in less than one year and
will continue to draw in revenue each month. "The money made to date is
only a taste of what can be achieved with my virtual island purchase,"
raves Deathifier. "We've really only just begun with the estate sales and
land management, there is still more room for growth and revenue with the
untapped resources surrounding the land." The proven success of Treasure
Island led Project Entropia to develop and sell another premiere virtual
property: a virtual Space Resort sold for a world record-breaking $100,000.
"The virtual real estate market established by Project Entropia is on fire
due to the amount of money potentially to be made, as gamers everywhere are
realizing that virtual worlds can compete with dirt and clay on an economic
level," says virtual Space Resort winner, Neverdie. "The Space Resort,
which I plan to name Club Neverdie, is the perfect vehicle to link reality
with virtual reality by enabling the entertainment industry to reach inside
and target the gamer while he's in his element. This will also in turn
enhance the gamer experience by raising the quality level of content
through social events and interaction with live music/video. With digital
downloading representing the future of the music industry, record labels
are desperately searching for new ways to promote music online, and Club
Neverdie will help bridge the gap."
The Space Resort is a true monument in the MMORPG virtual gaming community
as it provides instant "real cash" revenue to the new owner. The Resort
boasts such facilities as a 1000-unit apartment complex, commercial
spaceship dock, themed shopping mall, and a mega stadium for championship
sporting events, a nightclub and more.
Much like the Resort, the virtual Treasure Island came equipped with
cash-generating attractions, and now in less than one year has managed to
repay Deathifier his complete investment. The island has also already
become the capital of the player-owned land areas. Island owner,
Deathifier, continues to rake in the money by allowing numerous members to
provide raw materials supporting the island's high-quality
chargeable/taxable hunting (estimated $50 a day/per hunter and miner).
"Loot is also now frequently yielding in excess of $1,000, causing hundreds
of gamers to flock to my hot hunting areas to make their fortune," says
Deathifier. Deathifier also relies on the continuous sale of estates and
other properties on the island to draw in a majority of the profits
"The sale of the Space Resort, which met a final bid in just three days
time, and the dramatic success of the Treasure Island show that the
awareness of investing in a virtual universe really has exploded," says
Marco Behrmann, MindArk Director of Community Relations. "The participants
see this extension of the virtual universe as a natural next step in an
online community. This is an enormous validation that Project Entropia is
leading the way in future online entertainment and business."
Project Entropia is part of the next generation of gaming known as MMORPG
(massive multi-player online role playing gaming), which seem to resemble
more of a virtual world and society rather than a typical online video
game. This new wave of interactive entertainment allows players to interact
in a world of three-dimensional virtual environments.
Unlike many other MMORPG's, Project Entropia actively supports sales of
virtual products with actual cash value within its real economy system. The
economy offers the user a secure and safe way to make purchases, sales and
exchange real life currency into PED (Project Entropia Dollars) and back
again into real money, at a fixed exchange rate to the US Dollar. PED
allows members to invest in personal development and growth through the
acquisition of goods, buildings, and land in the Entropia universe.
The heart of Project Entropia lies in a distant planet named Calypso, which
includes two continents with large, expanding cities that offer a variety
of entertainment and social interaction for its citizens. Members of
Entropia can create their own persona (avatar), allowing them to choose a
suitable life and virtual existence. Characters enter the evolving world
full of unexplored and uncultivated lands where they can join a community
or even create a civilization of their own. Project Entropia offers a new
way for individuals to pursue dreams and fantasies through an adventurous
virtual experience.
About Project Entropia and MindArk
Project Entropia is a registered trademark of MindArk PE AB. MindArk
supports and monitors the services and maintenance of Project Entropia.
MindArk began in April of 2003 in Sweden, and has expanded to have partners
throughout the world. Project Entropia was launched in 2003 and has reached
over 300,000 registered accounts. MindArk offers the Project Entropia
software to users free of charge with no monthly costs or associated
subscription fees. For more information or to download the free Project
Entropia software please visit www.project-entropia.com.