SOURCE: Breakthrough
February 18, 2008 06:00 ET
Breakthrough Launches ICED Video Game to Create Awareness of Unfair Policies
New Social Game Explores Complex Immigration Issue
NEW YORK, NY--(Marketwire - February 18, 2008) - Breakthrough (www.breakthrough.tv), an
international human rights organization, today launched its compelling
video game, ICED -- I Can End Deportation, to help reframe the immigration
debate in the United States and ensure due process and fairness for all
those who live in the country. The game is available for free download at
www.icedgame.com.
Designed to spark dialogue and create awareness of unfair U.S. immigration
policies, ICED -- I Can End Deportation (a play on the Immigration and
Customs Enforcement Department), is a free, 3D downloadable game that
teaches players about current immigration laws on detention and deportation
that affect legal permanent residents, asylum seekers, students and
undocumented people by violating human rights and denying due process.
Game players can choose one of five characters to inhabit and live out the
day-to-day life of an immigrant youth. The youth are being chased by
immigration officers, while making moral decisions and answering myth and
fact questions about current immigration policies. If the player chooses
or answers incorrectly, he/she increases his/her chances of being thrown
into detention. Once in detention, the player endures both physical
separation from his/her family and unjust conditions while awaiting --
often for unknown amounts of time -- the random outcome of his/her case.
"Breakthrough believes it's important to engage young people in social
issues and encourage civic engagement. Games for change help people to
better relate to an issue because they can put themselves into the shoes of
a character experiencing injustice," said Breakthrough Executive Director
Mallika Dutt. "Close to two million people have been deported and
thousands more affected -- many without just cause -- due to unfair
immigration policies. When we let the government deny due process and
human rights for some people, we're putting all of our freedoms at risk."
ICED was created as a collaborative initiative coordinated by Breakthrough,
in partnership with various community-based organizations, high school
teachers and more than a hundred students from across high schools and
after-school programs in New York City.
ICED will also be featured on Global Kids Island in Teen Second Life, a 3D
virtual world, shaped by urban teens, which brings the youth development
model to global issues. On February 18 at 8:30PM EST/5:30PM PST, teens can
log on to http://slurl.com/secondlife/Global%20Kids/168/199/22 to take part
in a "fireside" workshop on immigration issues in the world, which draws
from Breakthrough-generated curriculum. Visitors to the island will also
be able to meet and greet the five ICED characters, view a demo of the
game, engage in an online dialogue session and learn about take-action
components where they can effect change.
Built on the Torque Game Builder Engine and 3rd party software with Maya
animation software, ICED requires a 74MB(PC)/85MB(MAC) download, and was
created and designed for Breakthrough by Heidi Boisvert (now a multimedia
manager at Breakthrough) and Natalia Rodriguez, two MFA students at Hunter
College in the Integrated Media Arts program and the Performance and
Interactive Media Arts Program at Brooklyn College, respectively, in
partnership with Breakthrough staff. Many others have been involved with
modeling, sound design and website design.
Each character in ICED is based on true case studies. All five characters
represent different regions of the world and different immigration status
situations. Gameplay takes part in two sections: Level 1 -- The City --
where they must navigate the city, answer myth/fact questions, face moral
decisions, earn civic points and try to avoid immigration officers. If
they are caught, they are sent to Level 2 -- Detention Center -- where they
continue to face moral dilemmas, try to avoid being sent to solitary
confinement and await any formal proceedings of their outcome... if they
are heard at all. There are four ending scenarios to the game
(deportation, indefinite detention, voluntary deportation or citizenship),
allowing players to take on each character and play through the game
multiple times.
Nearly two million people -- both legal and undocumented immigrants -- have
been deported without due process since new immigration laws have been in
effect. Laws for detention and deportation are mandatory, judges have no
discretionary power and immigrants are not always given court hearings.
"ICED was designed to show people in an interactive, first-hand experience
what is happening today to thousands of people on a daily basis," said game
designer Heidi Boisvert. "We hope through awareness of these human rights
violations, the public will take action and work toward righting this
wrong."
The game, targeted toward high school and college students, will be
accompanied by curriculum for high schools and community groups to utilize
in social studies and civics discussions, and align with New York State and
New York City Social Studies and English Language Arts Standards.
About Breakthrough
Breakthrough is an international human rights organization using
innovative, high-impact education, media and popular culture projects and
campaigns to transform communities and bring about social change. Using
the core values of dignity, equality and justice, its media products and
education programs have reached millions around the world. Breakthrough's
mission centers on several key issues, including: women's rights, sexuality
and HIV/AIDS and racial justice and immigrant rights. Breakthrough works
through offices in India and the United States -- the world's two largest
democracies. For more information, visit www.breakthrough.tv.